If you try to play them on the go, you’ll be missing out on most of the experience. There are also fully verified games like “Hitman 3” that are heavily reliant on online server functionality. If nothing else, you can always fall back on Valve-developed multiplayer monoliths like “Counter-Strike” and “DOTA 2.” That said, the former requires a high degree of precision in aim, something the haptic pads are meant to address, but with which I never felt entirely comfortable. Valve is working to resolve this issue, but for now your multiplayer options on the device are pretty limited. This is because they come bundled with anti-cheat software that doesn’t play nice with Steam Deck’s OS. When it comes to online functionality - which Steam Deck offers via both WiFi and Ethernet if you connect it to a USB-C hub - a plethora of big-name multiplayer games like “Apex Legends,” “Halo Infinite” and “Lost Ark” do not currently function on Steam Deck. On the Steam Deck, there are no such compromises - except for, you know, that whole battery life issue. “The Witcher III” proved an especially good case study, given that it also runs on the Switch, albeit with graphical compromises aplenty and draw distance issues so severe that it looks like plants spring to life at your feet each time you take a step. Granted, these were wildly impressive minutes: All three of those games ran with most graphical settings set to high and managed to sustain at least 30 frames per second, with the latter two typically staying above 50. On default settings, I managed to eke about 90 minutes of battery life out of large-scale, graphically intensive games like “God of War,” “The Witcher III” and “Death Stranding.” That’s not long! If you’ve got a lengthy commute or are on a train or plane with no outlet, it’s woefully insufficient. The Steam Deck can last 6+ hours if you’re playing less graphically demanding games like “Celeste,” but higher-end games quickly exact their toll. For now, there are some pretty big catches.
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